ABOUT ME
ABOUT ME
I have always been interested in games. Playing and listening to people talk about video games online was a big part of my childhood, which cemented my interest in the creative aspect of videogames - specifically in how they were designed to be engaging, but also in their narrative side and their capacity to transmit emotions with mechanics and stories as well.
For that reason when I had the chance I entered a Game Design HND in Valencia, which served me as a starting point to then continue developing personal projects while looking for work, until finally landing a game design job at Crema, where I spent 1+ years working on Temtem: Swarm until the end of its early access cycle with the 1.0 update.
With all this I have 4+ years of experience working with Unreal Engine and Unity, where I have developed both professional and personal projects where I primarily focus on combat and system design, as well as UX/UI.