PROJECT. WHITE
A 2D action platformer with narrative segments and a combat system focused on the player's positioning and reflexes, thanks to its omnidirectional dash and heavy attack mechanics.
PROJECT. WHITE
A 2D action platformer with narrative segments and a combat system focused on the player's positioning and reflexes, thanks to its omnidirectional dash and heavy attack mechanics.
Role | Game designer and programmer (blueprints)
Dev Time | 6 months
Software | Unreal Engine 5
Worked on:
- Combat and progression systems.
- Game functionality programmed via blueprints.
- 3Cs and UX.
- UI Concept and widget implementation.
- Level Design.
- Enemies' and bosses' behaviour.
- Dialogue and cutscenes.