PROJECT. WHITE
Project. White is a 2D action platformer with a combat system focused on the player's positioning and reflexes, and great importance on the narrative.
Team Size | Solo
Role | Game designer and programmer (blueprints)
Dev Time | 6 months
Software | Unreal Engine 5
During the development, I worked on the following aspects:
- Design the player and enemy mechanics.
- Create the combat functionality with blueprints.
- Write the dialogues and create the cutscenes.
- Create the UI/UX of the game (HUD, menus, camera, particles, and nearly every aspect of the game feel).
- Design the levels.