PROJECT. WHITE
A 2D action platformer with narrative segments and a combat system focused on the player's positioning and reflexes, thanks to its omnidirectional dash and heavy attack mechanics.
PROJECT. WHITE
A 2D action platformer with narrative segments and a combat system focused on the player's positioning and reflexes, thanks to its omnidirectional dash and heavy attack mechanics.
Role | Game designer and programmer (blueprints)
Dev Time | 6 months
Software | Unreal Engine 5
Worked on:
- Combat and progression systems.
- Game functionality programmed via blueprints.
- 3Cs and UX.
- UI Concept and widget implementation.
- Level Design.
- Enemies' and bosses' behaviour.
- Dialogue and cutscenes.
SYSTEMS FOR AGGRESSIVITY
Feral Meter
The central mechanic of the game is the Feral Meter, a gauge similar to what we can see in other games of the genre, like the style meter in the Devil May Cry series. It can be filled more or less depending on the complexity of the combos realised, and depletes slowly over time or immediately upon taking a hit.