Project. White is a 2D action platformer with a combat system focused on the player's positioning and reflexes, and great importance on the narrative.

Team Size | Solo

Role | Game designer, programmer, and screenwriter

Dev Time | 4 months

Software | Unreal Engine 5

During the development, I worked on the following aspects: 

- Design the player and enemy mechanics.

- Create the combat functionality with blueprints.

- Write the dialogues and create the cutscenes.

- Create the UI/UX of the game (HUD, menus, camera, particles, and nearly every aspect of the game feel).

- Design the levels.

Héctor González

All Projects 

About Me