THE WITCHER 4 CONCEPT
A prototype made in Unreal Engine 5 that builds upon the combat system of The Witcher 3 to create a more exciting and deep combat experience, with a completely new and reworked UI suited for the next entry of the saga.
THE WITCHER 4 CONCEPT
A prototype made in Unreal Engine 5 that builds upon the combat system of The Witcher 3 to create a more exciting and deep combat experience, with a completely new and reworked UI suited for the next entry of the saga.
UI REWORK
Old HUD - The Witcher 3: Wild Hunt
New HUD - Controller
New HUD - Keyboard
New HUD - Minimal (during exploration)
Old Equipment / Inventory Menu - The Witcher 3: Wild Hunt
New Equipment Menu
New Inventory Menu
Role | Game designer and programmer (blueprints)
Dev Time | 2 months
Software | Unreal Engine 5
Worked on:
- Combat design.
- Game functionality programmed via blueprints.
- 3Cs and UX.
- UI Concept and widget implementation.