HÉCTOR GONZÁLEZ
GAME DESIGNER
HÉCTOR GONZÁLEZ
GAME DESIGNER
Hi there!
I'm Héctor González, a game designer with 4+ years of experience working with Unreal Engine and Unity, who primarily focuses on systems design (combat, progression, economy, etc.) and UX/UI. With experience in game balance using user data.
A survivor-like bullet heaven with online co-op for up to 3 players, published by Crema and developed alongside GGTech Studios.
Worked as the main game designer on all the new content added since its early access release - new mechanics and systems, playable characters' kits, enemies' behaviour, etc.
A prototype made in Unreal Engine 5 that builds upon the combat system of The Witcher 3: Wild Hunt to create a more exciting and deep combat experience, with a completely new and reworked UI suited for the next entry of the saga.
Project. White is a 2D action platformer with a combat system focused on the player's positioning and reflexes, and great importance on narrative.