HÉCTOR GONZÁLEZ
GAME DESIGNER
HÉCTOR GONZÁLEZ
GAME DESIGNER
Hi there!
I'm Héctor González, a game designer with +4 years of experience working with Unreal Engine and Unity, who primarily focuses on systems design (combat, progression, economy, etc.) and UX/UI.
A survivor-like bullet heaven with online co-op for up to 3 players, published by Crema and developed alongside GGTech Studios.
Worked as the main game designer on all the new content added since its early access release - new mechanics and systems, playable characters' kits, enemies' behaviour, etc.
Besides being in charge of the game’s progression, economy, and overall balance, by analysing the player data and feedback collected throughout that period.
A 2D action platformer with narrative segments and a combat system focused on the player's positioning and reflexes, thanks to its omnidirectional dash and heavy attack mechanics.
A prototype made in Unreal Engine 5 that builds upon the combat system of The Witcher 3: Wild Hunt to create a more exciting and deep combat experience, with a completely new and reworked UI suited for the next entry of the saga.
A hack-and-slash with a deep combat system that lets experienced players master their combat capabilities to create creative and powerful combos, while also letting less skilled players enjoy the combat's power fantasy.